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Imp consists of 5 natural 2 star monsters.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier: 5.2*Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooldown Turn -1
Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 5 turns)
Multiplier: 2.4*Damage +10%
Damage +10%
Damage +10%
Cooldown Turn -1
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. (Reusable in 5 turns)
Multiplier: 1.6*Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier: 5.2*Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooldown Turn -1
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Launches an attack that ignores the enemy's Defense. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turns)
Multiplier: 3.7* Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier: 5.2*Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
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